Fabio Montorzi
Concept Artist
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Environment
Characters/Creatures
Vehicle design
Sculpting
Luxury Furniture 100% 3D
Into the Infernal Depths
MONDSTEIN VILLAGE - The Mill
The Preservation Protocol
The Old City on Mars
DesertWorld - Concept Art For Films with Jama Jurabaev
MONDSTEIN VILLAGE - Sheep in Panic Beneath the Scrutinizer’s Beam
MONDSTEIN VILLAGE - The Scrutinizer Approaches The Mill and Scans The Terrain
The Archaeologist
Windspire (INTERIOR DESIGN) - Personal HighSpeed Vessel
Global Warming - The Big Wave
The Outpost
Battle Teams 2: The Lost Hotel
Battle Teams 2: The Underground Boss Cave
Battle Teams 2: The Mutant
Old Metal Factory
Skybound Docking
Unreal Engine Jumpstart - Tutorial
Assets Pack " The Huts "
Within The Ice - (UE5 realtime)
Sci-fi concept
The Spaceport
Eagle-001
Fighting In The Arena
Crossing The Canion
Terraforming
Androids - " The Settlement "
DesertWorld - The Attack
DesertWorld - Descent
Battleship " Morrona 07-11 " (2)
Environment concept " Indaxtria "
Melted Logic - "Cyberpunk Transporter" (take-off area)
Melted Logic - Cyberpunk Transporter - Vehicle
Melted Logic - Cyberpunk Transporter - Warehouse area
TimeWarpJam - The Lost Island
The Cost Of Oil - " Retreat / Under Attack / Attempt a Counteroffensive "
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