Fabio Montorzi
Concept Artist
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Environment
Characters/Creatures
Vehicle design
Sculpting
Luxury Furniture 100% 3D
Sketches
Into the Infernal Depths
The Preservation Protocol
Windspire (INTERIOR DESIGN) - Personal HighSpeed Vessel
Windspire (EXTERIOR DESIGN) - Personal HighSpeed Vessel
MONDSTEIN VILLAGE - The Mill
Nomad 1930
MONDSTEIN VILLAGE - The Scrutinizer Approaches The Mill and Scans The Terrain
MONDSTEIN VILLAGE - Sheep in Panic Beneath the Scrutinizer’s Beam
The Outpost
Global Warming - The Big Wave
TwigKeeper
Global Warming - the SkyRider
Battle Teams 2: The Underground Boss Cave
Battle Teams 2: The Mutant
Battle Teams 2: The Lost Hotel
Unreal Engine Jumpstart - Tutorial
Assets Pack " The Huts "
The Archaeologist
The Old City on Mars
Daily studies on dynamic gestures
Within The Ice - (UE5 realtime)
Daily study
Old Metal Factory - The life of The Spy
The Spy
TUTORIAL Efficiently Build 3D Characters For Concept Art
Old Metal Factory
The Spaceport
Skybound Docking
Sci-fi concept
Fighting In The Arena
Crossing The Canion
Terraforming
Eagle-001
Androids - " The Settlement "
Battleship " Morrona 07-11 " (2)
DesertWorld - Climbing
DesertWorld - Descent
Digita sculpt
DesertWorld - The Attack
Melted Logic - Cyberpunk Transporter - Warehouse area
Melted Logic - Cyberpunk Transporter - Vehicle
Melted Logic - "Cyberpunk Transporter" (take-off area)
DesertWorld - Concept Art For Films with Jama Jurabaev
The Gate
TimeWarpJam - Christopher returns to the District
Sculpting the District9 - Prawn
TimeWarpJam - The Lost Island
Here is my new project: " They Come From The Sea "
Environment concept " Indaxtria "
The Cost Of Oil - " Retreat / Under Attack / Attempt a Counteroffensive "
Waterworld project for Jama Jurabaev's course " Concept art for films "
In Italy we still can draw
Professional 3D Work Collection – High-End Furniture
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