Into the Infernal Depths

This is an early exploration for a third person shooter environment, focused on a descent into increasingly hostile and infernal spaces.

The sequence follows a gradual transition: from a cavern that already hints at something unnatural, to a deeper encounter, and finally toward what feels like the threshold of a living abyss.

I am particularly interested in building atmosphere through lighting, scale, and subtle environmental storytelling, suggesting the presence of something beyond the visible.

Descent 1

Descent 1

Descent2

Descent2

Descent  3

Descent 3